For years, the browser was considered a second-class citizen for high-end gaming. Large downloads, limited GPU access, and JS overhead made AAA experiences impossible. That era is over.
Enter WebGPU
WebGPU provides a modern, low-level API for graphics and compute that maps efficiently to Vulkan, Metal, and DirectX. This allows us to run complex shaders and compute-heavy physics directly in the browser with minimal overhead.
The Wasm Core
By compiling heavy game logic into WebAssembly (Rust/C++), we can achieve near-native execution speeds. This is how our 'Cyber Odyssey' project manages to run a persistent 3D world at 60fps with zero installation.